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Supreme commander guide
Supreme commander guide









supreme commander guide

You'll possibly run into a well defended base, thus having wasted your early units on nothing. + You may surprise your opponent, who perhaps went Eng heavy at start ? Potential both for a great gain or loss, depending on opponent. You may find yourself being raided hard early, losing all your early Engs because you didn’t have sufficient units to defend with. + You will get some good resources going fast, and thereby have a chance to quickly outproduce your opponent.

supreme commander guide

These above choices are extremely important and pivotal for the development of the rest of the game, and you have to understand the consequences of these choices. Catching enemy Engs early on, thereby denying your opponent that extra mass income can win the game for you. You don’t need to go for a full-out rush either, but perhaps some light raiding of the areas where you think the enemy will be expanding. You could also go for a quick rush, or maybe make a bunch of Engs first, hoping the opponent isn’t going to rush you right away. The purpose of a good start BO is to ensure you a solid and best possible start, because if you get behind from the start, it will be an uphill struggle the entire time.ĭepending on the map, you can go for a safe start with some Engineers (Engs) and some units for defenses. These said results should in my opinion be that you don’t reach 0 and stall in either Energy or Mass, and preferably getting the factory up as fast as possible. You can test and experiment with your own BOs for the best results. This build will get close to zero energy, but won't stall. But who knows, you might find something out you didn’t know before.

supreme commander guide

Some of you more experienced players might want to skip the first chapter all together, as they are pretty basic stuff. In future updates I plan to continuously revise the Chapter 4, "Current Trends", as this is obviously most subject to change and development, as the game gets updated, patched and expanded, and as players learn more and more. I have decided to do it this way in order to let this guide serve as a general starting point for everyone out there and leave the specific stuff up to smaller guides, which are easier to change and edit if or when changes occur. I try to focus on the fundamental aspects that are most likely not going to be subject to change throughout the life of the game. I have purposely written the guide in broad and general terms. It consists primarily of build order suggestions, early game tips and general hints, aimed at getting a good start.

supreme commander guide

I start out with the basic stuff mostly aimed at newcomers in the first chapter. I also separated the more practical portion of the guide, and made the “Beginner’s Guide to SupCom”, and if you’re very new to the game, you should probably start out by reading that. Over time it expanded, and I added more advanced stuff, so now I think it qualifies as a full-blown Strategy Guide to SupCom. New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.I wanted to write a short guide to help some of the new players arriving and playing the game for the first time.New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.New weapons, new strategies, new conquests! This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign.An alliance forged in blood, steel and hope, they turn to face the dark. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory.











Supreme commander guide